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	<id>https://wisteria.zadammac.ca/index.php?action=history&amp;feed=atom&amp;title=Great_Circle_Trading_Company</id>
	<title>Great Circle Trading Company - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://wisteria.zadammac.ca/index.php?title=Great_Circle_Trading_Company&amp;action=history"/>
	<updated>2026-05-01T12:11:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wisteria.zadammac.ca/index.php?title=Great_Circle_Trading_Company&amp;diff=1209&amp;oldid=prev</id>
		<title>Zadammac at 20:06, 18 July 2023</title>
		<link rel="alternate" type="text/html" href="https://wisteria.zadammac.ca/index.php?title=Great_Circle_Trading_Company&amp;diff=1209&amp;oldid=prev"/>
		<updated>2023-07-18T20:06:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:06, 18 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Dungeonmaster Lore}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Dungeonmaster Lore}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Major Revision}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Great Circle Trading Company&amp;#039;&amp;#039;&amp;#039; is a chartered mercantile guild nominally headquartered in the cities of [[Oversea]], with subsidiary offices in [[Coldwater]], [[Tripolis]], and [[Amuncaras]]. In its own time, the Great Circle Trading Company (sometimes known as the Great Circle, or Great Circle Company) was considered remarkable for its founding, having been granted two charters - one through the Crown of [[Bastonia]] and another as a certified &amp;quot;circle&amp;quot; of wizardry through the administratium of the schools of [[Ars Magica]]. The guild was founded in 1590 of the Age of Summer of Mortals, and specializes in the trade of magical reagents and finished materials through mundane means.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Great Circle Trading Company&amp;#039;&amp;#039;&amp;#039; is a chartered mercantile guild nominally headquartered in the cities of [[Oversea]], with subsidiary offices in [[Coldwater]], [[Tripolis]], and [[Amuncaras]]. In its own time, the Great Circle Trading Company (sometimes known as the Great Circle, or Great Circle Company) was considered remarkable for its founding, having been granted two charters - one through the Crown of [[Bastonia]] and another as a certified &amp;quot;circle&amp;quot; of wizardry through the administratium of the schools of [[Ars Magica]]. The guild was founded in 1590 of the Age of Summer of Mortals, and specializes in the trade of magical reagents and finished materials through mundane means.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff::1.12:old-1208:rev-1209 --&gt;
&lt;/table&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://wisteria.zadammac.ca/index.php?title=Great_Circle_Trading_Company&amp;diff=1208&amp;oldid=prev</id>
		<title>Zadammac at 20:06, 18 July 2023</title>
		<link rel="alternate" type="text/html" href="https://wisteria.zadammac.ca/index.php?title=Great_Circle_Trading_Company&amp;diff=1208&amp;oldid=prev"/>
		<updated>2023-07-18T20:06:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wisteria.zadammac.ca/index.php?title=Great_Circle_Trading_Company&amp;amp;diff=1208&amp;amp;oldid=1200&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://wisteria.zadammac.ca/index.php?title=Great_Circle_Trading_Company&amp;diff=1200&amp;oldid=prev</id>
		<title>Zadammac at 16:28, 22 June 2023</title>
		<link rel="alternate" type="text/html" href="https://wisteria.zadammac.ca/index.php?title=Great_Circle_Trading_Company&amp;diff=1200&amp;oldid=prev"/>
		<updated>2023-06-22T16:28:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:28, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Dungeonmaster Lore}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Dungeonmaster Lore}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Major &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Revisions&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Major &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Revision&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Great Circle Trading Company&amp;#039;&amp;#039;&amp;#039; is a dual-chartered mercantile guild headquartered in the cities of [[Tripolis]] and [[Oversea]], with subsidiary offices in [[Coldwater]], [[Southport]], [[Albassaria]], and [[South Point]]. The guild is notable for two primary reasons: it is one of a very small number of guilds whose operating charter is recognized in both the [[Atarlie Empire]] and [[Bastonia]] (where it originated), and it is one of few mercantile guilds with a strong association to wizardry - all of its highest-ranking officers are Wizards trained in the laws of [[Ars Magica]] by masters of the craft. The guild was founded in 1500 of the Age of Summer of Mortals, and specializes in the trade of magical reagents and finished materials through mundane means.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Great Circle Trading Company&amp;#039;&amp;#039;&amp;#039; is a dual-chartered mercantile guild headquartered in the cities of [[Tripolis]] and [[Oversea]], with subsidiary offices in [[Coldwater]], [[Southport]], [[Albassaria]], and [[South Point]]. The guild is notable for two primary reasons: it is one of a very small number of guilds whose operating charter is recognized in both the [[Atarlie Empire]] and [[Bastonia]] (where it originated), and it is one of few mercantile guilds with a strong association to wizardry - all of its highest-ranking officers are Wizards trained in the laws of [[Ars Magica]] by masters of the craft. The guild was founded in 1500 of the Age of Summer of Mortals, and specializes in the trade of magical reagents and finished materials through mundane means.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff::1.12:old-1199:rev-1200 --&gt;
&lt;/table&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://wisteria.zadammac.ca/index.php?title=Great_Circle_Trading_Company&amp;diff=1199&amp;oldid=prev</id>
		<title>Zadammac at 16:28, 22 June 2023</title>
		<link rel="alternate" type="text/html" href="https://wisteria.zadammac.ca/index.php?title=Great_Circle_Trading_Company&amp;diff=1199&amp;oldid=prev"/>
		<updated>2023-06-22T16:28:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:28, 22 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Dungeonmaster Lore}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Dungeonmaster Lore}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Major Revisions}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Great Circle Trading Company&amp;#039;&amp;#039;&amp;#039; is a dual-chartered mercantile guild headquartered in the cities of [[Tripolis]] and [[Oversea]], with subsidiary offices in [[Coldwater]], [[Southport]], [[Albassaria]], and [[South Point]]. The guild is notable for two primary reasons: it is one of a very small number of guilds whose operating charter is recognized in both the [[Atarlie Empire]] and [[Bastonia]] (where it originated), and it is one of few mercantile guilds with a strong association to wizardry - all of its highest-ranking officers are Wizards trained in the laws of [[Ars Magica]] by masters of the craft. The guild was founded in 1500 of the Age of Summer of Mortals, and specializes in the trade of magical reagents and finished materials through mundane means.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Great Circle Trading Company&amp;#039;&amp;#039;&amp;#039; is a dual-chartered mercantile guild headquartered in the cities of [[Tripolis]] and [[Oversea]], with subsidiary offices in [[Coldwater]], [[Southport]], [[Albassaria]], and [[South Point]]. The guild is notable for two primary reasons: it is one of a very small number of guilds whose operating charter is recognized in both the [[Atarlie Empire]] and [[Bastonia]] (where it originated), and it is one of few mercantile guilds with a strong association to wizardry - all of its highest-ranking officers are Wizards trained in the laws of [[Ars Magica]] by masters of the craft. The guild was founded in 1500 of the Age of Summer of Mortals, and specializes in the trade of magical reagents and finished materials through mundane means.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://wisteria.zadammac.ca/index.php?title=Great_Circle_Trading_Company&amp;diff=1099&amp;oldid=prev</id>
		<title>Zadammac: /* Guild Offices and their Officers */</title>
		<link rel="alternate" type="text/html" href="https://wisteria.zadammac.ca/index.php?title=Great_Circle_Trading_Company&amp;diff=1099&amp;oldid=prev"/>
		<updated>2022-03-10T12:44:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Guild Offices and their Officers&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:44, 10 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;&amp;#039;Office of the [[Arcwhale]]&amp;#039;&amp;#039;&amp;#039; is a dedicated local office operating out of the city of [[Coldwater]] whose focus is almost entirely on procuring and transporting [[Arcwhale Oil]] by bidding on contracts of the [[Arcwhalers]] and through armed shipments to allied ports. Given the great expense (and great reward) of this enterprise the office has disproportionate influence and is often seen as separate from, if not equal to, the Falling Sun Office. The chief officer of the guild is the half-elf [[Nara Kudel]], a specialist in the use of Conjuration magic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;&amp;#039;Office of the [[Arcwhale]]&amp;#039;&amp;#039;&amp;#039; is a dedicated local office operating out of the city of [[Coldwater]] whose focus is almost entirely on procuring and transporting [[Arcwhale Oil]] by bidding on contracts of the [[Arcwhalers]] and through armed shipments to allied ports. Given the great expense (and great reward) of this enterprise the office has disproportionate influence and is often seen as separate from, if not equal to, the Falling Sun Office. The chief officer of the guild is the half-elf [[Nara Kudel]], a specialist in the use of Conjuration magic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;&amp;#039;Office of the Vault&amp;#039;&amp;#039;&amp;#039; is one of two militant arms that hires high-level adventurers and other powerful individuals, operating in a role of transportation and protection of guild holdings to a fixed position in the [[Atarlie Foothills]] known simply as the Vault. As the guild&amp;#039;s banking and repository arm it holds disproportionate influence despite operating at what is effectively a loss (much like the Great Circle Office). One of the original guild founders, [[Nenya Hapathea]], an elven abjuration specialist, is the primary officer of the Vault.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;&amp;#039;Office of the Vault&amp;#039;&amp;#039;&amp;#039; is one of two militant arms that hires high-level adventurers and other powerful individuals, operating in a role of transportation and protection of guild holdings to a fixed position in the [[Atarlie Foothills]] known simply as the Vault. As the guild&amp;#039;s banking and repository arm it holds disproportionate influence despite operating at what is effectively a loss (much like the Great Circle Office). One of the original guild founders, [[Nenya Hapathea]], an elven abjuration specialist, is the primary officer of the Vault&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and widely known by her sobriquet &amp;quot;the Adamant&amp;quot;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;&amp;#039;Office Sundry&amp;#039;&amp;#039;&amp;#039; is much like the Office of the Vault in that it is known for hiring and contract with mercenaries, adventurers, and other powerful individuals to facilitate its operations, which are concerned with the exploration of lost corners of the world and recovery of ancient artifacts or prospecting hazardous locations for the Office of Ahren. Its primary officer is the human merchant and enchantment specialist [[Coral Blank]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;&amp;#039;Office Sundry&amp;#039;&amp;#039;&amp;#039; is much like the Office of the Vault in that it is known for hiring and contract with mercenaries, adventurers, and other powerful individuals to facilitate its operations, which are concerned with the exploration of lost corners of the world and recovery of ancient artifacts or prospecting hazardous locations for the Office of Ahren. Its primary officer is the human merchant and enchantment specialist [[Coral Blank]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff::1.12:old-1098:rev-1099 --&gt;
&lt;/table&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://wisteria.zadammac.ca/index.php?title=Great_Circle_Trading_Company&amp;diff=1098&amp;oldid=prev</id>
		<title>Zadammac: /* Guild Offices and their Officers */</title>
		<link rel="alternate" type="text/html" href="https://wisteria.zadammac.ca/index.php?title=Great_Circle_Trading_Company&amp;diff=1098&amp;oldid=prev"/>
		<updated>2022-03-10T12:40:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Guild Offices and their Officers&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:40, 10 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;&amp;#039;Office of the Vault&amp;#039;&amp;#039;&amp;#039; is one of two militant arms that hires high-level adventurers and other powerful individuals, operating in a role of transportation and protection of guild holdings to a fixed position in the [[Atarlie Foothills]] known simply as the Vault. As the guild&amp;#039;s banking and repository arm it holds disproportionate influence despite operating at what is effectively a loss (much like the Great Circle Office). One of the original guild founders, [[Nenya Hapathea]], an elven abjuration specialist, is the primary officer of the Vault.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;&amp;#039;Office of the Vault&amp;#039;&amp;#039;&amp;#039; is one of two militant arms that hires high-level adventurers and other powerful individuals, operating in a role of transportation and protection of guild holdings to a fixed position in the [[Atarlie Foothills]] known simply as the Vault. As the guild&amp;#039;s banking and repository arm it holds disproportionate influence despite operating at what is effectively a loss (much like the Great Circle Office). One of the original guild founders, [[Nenya Hapathea]], an elven abjuration specialist, is the primary officer of the Vault.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;&amp;#039;Office Sundry&amp;#039;&amp;#039;&amp;#039; is much like the Office of the Vault in that it is known for hiring and contract with mercenaries, adventurers, and other powerful individuals to facilitate its operations, which are concerned with the exploration of lost corners of the world and recovery of ancient artifacts or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially rare resources from those &lt;/del&gt;locations. Its primary officer is the human merchant and enchantment specialist [[Coral Blank]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;&amp;#039;Office Sundry&amp;#039;&amp;#039;&amp;#039; is much like the Office of the Vault in that it is known for hiring and contract with mercenaries, adventurers, and other powerful individuals to facilitate its operations, which are concerned with the exploration of lost corners of the world and recovery of ancient artifacts or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prospecting hazardous &lt;/ins&gt;locations &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for the Office of Ahren&lt;/ins&gt;. Its primary officer is the human merchant and enchantment specialist [[Coral Blank]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;&amp;#039;Office of Artifice&amp;#039;&amp;#039;&amp;#039; is a general office with subordinate offices found throughout the territories the guild trades in and the juniormost of the offices which contain officers. With the increasing success of [[Arcwhalers]] somewhat depressing the price of Arcwhale oil, the guild has been increasingly looking toward other avenues of revenue generation, including the creation of material goods. Previously, the guild focused on raw material delivery between those who could extract it and those who could consume it; now, it diverts at least some of the raw materials it obtains to its own companies of artificers, who produce finished goods suitable for delivery directly to markets. This has made its chief officer, the transmutation specialist [[Dyson Zane]], increasingly unpopular, as less profitable manufacturers are being cut out of Great Circle Trading Company supply deals if their contracts cannot be renegotiated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;&amp;#039;Office of Artifice&amp;#039;&amp;#039;&amp;#039; is a general office with subordinate offices found throughout the territories the guild trades in and the juniormost of the offices which contain officers. With the increasing success of [[Arcwhalers]] somewhat depressing the price of Arcwhale oil, the guild has been increasingly looking toward other avenues of revenue generation, including the creation of material goods. Previously, the guild focused on raw material delivery between those who could extract it and those who could consume it; now, it diverts at least some of the raw materials it obtains to its own companies of artificers, who produce finished goods suitable for delivery directly to markets. This has made its chief officer, the transmutation specialist [[Dyson Zane]], increasingly unpopular, as less profitable manufacturers are being cut out of Great Circle Trading Company supply deals if their contracts cannot be renegotiated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff::1.12:old-1097:rev-1098 --&gt;
&lt;/table&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://wisteria.zadammac.ca/index.php?title=Great_Circle_Trading_Company&amp;diff=1097&amp;oldid=prev</id>
		<title>Zadammac at 12:38, 10 March 2022</title>
		<link rel="alternate" type="text/html" href="https://wisteria.zadammac.ca/index.php?title=Great_Circle_Trading_Company&amp;diff=1097&amp;oldid=prev"/>
		<updated>2022-03-10T12:38:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:38, 10 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Dungeonmaster Lore}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Dungeonmaster Lore}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Great Circle Trading Company&amp;#039;&amp;#039;&amp;#039; is a dual-chartered mercantile guild headquartered in the cities of [[Tripolis]] and [[Oversea]], with subsidiary offices in [[Coldwater]], [[Southport]], [[Albassaria]], and [[South Point]]. The guild is notable for two primary reasons: it is one of a very small number of guilds whose operating charter is recognized in both the [[Atarlie Empire]] and [[Bastonia]] (where it originated), and it is one of few mercantile guilds with a strong association to wizardry - all of its highest-ranking officers are Wizards trained in the laws of [[Ars &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magicka&lt;/del&gt;]] by masters of the craft. The guild was founded in 1500 of the Age of Summer of Mortals, and specializes in the trade of magical reagents and finished materials through mundane means.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Great Circle Trading Company&amp;#039;&amp;#039;&amp;#039; is a dual-chartered mercantile guild headquartered in the cities of [[Tripolis]] and [[Oversea]], with subsidiary offices in [[Coldwater]], [[Southport]], [[Albassaria]], and [[South Point]]. The guild is notable for two primary reasons: it is one of a very small number of guilds whose operating charter is recognized in both the [[Atarlie Empire]] and [[Bastonia]] (where it originated), and it is one of few mercantile guilds with a strong association to wizardry - all of its highest-ranking officers are Wizards trained in the laws of [[Ars &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magica&lt;/ins&gt;]] by masters of the craft. The guild was founded in 1500 of the Age of Summer of Mortals, and specializes in the trade of magical reagents and finished materials through mundane means.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Guild Offices and their Officers ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Guild Offices and their Officers ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff::1.12:old-1096:rev-1097 --&gt;
&lt;/table&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://wisteria.zadammac.ca/index.php?title=Great_Circle_Trading_Company&amp;diff=1096&amp;oldid=prev</id>
		<title>Zadammac: /* Guild Offices and their Officers */</title>
		<link rel="alternate" type="text/html" href="https://wisteria.zadammac.ca/index.php?title=Great_Circle_Trading_Company&amp;diff=1096&amp;oldid=prev"/>
		<updated>2022-03-10T12:37:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Guild Offices and their Officers&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:37, 10 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;&amp;#039;Office of Artifice&amp;#039;&amp;#039;&amp;#039; is a general office with subordinate offices found throughout the territories the guild trades in and the juniormost of the offices which contain officers. With the increasing success of [[Arcwhalers]] somewhat depressing the price of Arcwhale oil, the guild has been increasingly looking toward other avenues of revenue generation, including the creation of material goods. Previously, the guild focused on raw material delivery between those who could extract it and those who could consume it; now, it diverts at least some of the raw materials it obtains to its own companies of artificers, who produce finished goods suitable for delivery directly to markets. This has made its chief officer, the transmutation specialist [[Dyson Zane]], increasingly unpopular, as less profitable manufacturers are being cut out of Great Circle Trading Company supply deals if their contracts cannot be renegotiated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;&amp;#039;Office of Artifice&amp;#039;&amp;#039;&amp;#039; is a general office with subordinate offices found throughout the territories the guild trades in and the juniormost of the offices which contain officers. With the increasing success of [[Arcwhalers]] somewhat depressing the price of Arcwhale oil, the guild has been increasingly looking toward other avenues of revenue generation, including the creation of material goods. Previously, the guild focused on raw material delivery between those who could extract it and those who could consume it; now, it diverts at least some of the raw materials it obtains to its own companies of artificers, who produce finished goods suitable for delivery directly to markets. This has made its chief officer, the transmutation specialist [[Dyson Zane]], increasingly unpopular, as less profitable manufacturers are being cut out of Great Circle Trading Company supply deals if their contracts cannot be renegotiated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;&amp;#039;Office of [[Ahren]]&amp;#039;&amp;#039;&amp;#039; is another general office with wide distribution, and is only a decade or so older than the &amp;#039;&amp;#039;&amp;#039;Office of Artifice&amp;#039;&amp;#039;&amp;#039;, being built under much the same logic. The Office of Ahren is concerned with the direct operation of resource extraction efforts for commodities where either magical expertise is required for successful extraction, or the margins are too narrow to justify purchase as a commodity before supplying to the Office of Artifice. The office is directed by the guild&amp;#039;s most elusive officer, [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Estoc Fleur&lt;/del&gt;]], a native of [[Boischateau]] who is rumored to be an expert in the forbidden art of Necromancy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;&amp;#039;Office of [[Ahren]]&amp;#039;&amp;#039;&amp;#039; is another general office with wide distribution, and is only a decade or so older than the &amp;#039;&amp;#039;&amp;#039;Office of Artifice&amp;#039;&amp;#039;&amp;#039;, being built under much the same logic. The Office of Ahren is concerned with the direct operation of resource extraction efforts for commodities where either magical expertise is required for successful extraction, or the margins are too narrow to justify purchase as a commodity before supplying to the Office of Artifice. The office is directed by the guild&amp;#039;s most elusive officer, [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rowan Fell&lt;/ins&gt;]], a native of [[Boischateau]] who is rumored to be an expert in the forbidden art of Necromancy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Guild Operations ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Guild Operations ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Zadammac</name></author>
	</entry>
	<entry>
		<id>https://wisteria.zadammac.ca/index.php?title=Great_Circle_Trading_Company&amp;diff=1095&amp;oldid=prev</id>
		<title>Zadammac: Created page with &quot;{{Dungeonmaster Lore}}  The &#039;&#039;&#039;Great Circle Trading Company&#039;&#039;&#039; is a dual-chartered mercantile guild headquartered in the cities of Tripolis and Oversea, with subsidiary offices in Coldwater, Southport, Albassaria, and South Point. The guild is notable for two primary reasons: it is one of a very small number of guilds whose operating charter is recognized in both the Atarlie Empire and Bastonia (where it originated), and it is one of few m...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wisteria.zadammac.ca/index.php?title=Great_Circle_Trading_Company&amp;diff=1095&amp;oldid=prev"/>
		<updated>2022-03-10T12:36:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Dungeonmaster Lore}}  The &amp;#039;&amp;#039;&amp;#039;Great Circle Trading Company&amp;#039;&amp;#039;&amp;#039; is a dual-chartered mercantile guild headquartered in the cities of &lt;a href=&quot;/index.php/Tripolis&quot; title=&quot;Tripolis&quot;&gt;Tripolis&lt;/a&gt; and &lt;a href=&quot;/index.php/Oversea&quot; title=&quot;Oversea&quot;&gt;Oversea&lt;/a&gt;, with subsidiary offices in &lt;a href=&quot;/index.php/Coldwater&quot; title=&quot;Coldwater&quot;&gt;Coldwater&lt;/a&gt;, &lt;a href=&quot;/index.php/Southport&quot; title=&quot;Southport&quot;&gt;Southport&lt;/a&gt;, &lt;a href=&quot;/index.php/Albassaria&quot; title=&quot;Albassaria&quot;&gt;Albassaria&lt;/a&gt;, and &lt;a href=&quot;/index.php/South_Point&quot; title=&quot;South Point&quot;&gt;South Point&lt;/a&gt;. The guild is notable for two primary reasons: it is one of a very small number of guilds whose operating charter is recognized in both the &lt;a href=&quot;/index.php/Atarlie_Empire&quot; title=&quot;Atarlie Empire&quot;&gt;Atarlie Empire&lt;/a&gt; and &lt;a href=&quot;/index.php/Bastonia&quot; title=&quot;Bastonia&quot;&gt;Bastonia&lt;/a&gt; (where it originated), and it is one of few m...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Dungeonmaster Lore}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Great Circle Trading Company&amp;#039;&amp;#039;&amp;#039; is a dual-chartered mercantile guild headquartered in the cities of [[Tripolis]] and [[Oversea]], with subsidiary offices in [[Coldwater]], [[Southport]], [[Albassaria]], and [[South Point]]. The guild is notable for two primary reasons: it is one of a very small number of guilds whose operating charter is recognized in both the [[Atarlie Empire]] and [[Bastonia]] (where it originated), and it is one of few mercantile guilds with a strong association to wizardry - all of its highest-ranking officers are Wizards trained in the laws of [[Ars Magicka]] by masters of the craft. The guild was founded in 1500 of the Age of Summer of Mortals, and specializes in the trade of magical reagents and finished materials through mundane means.&lt;br /&gt;
&lt;br /&gt;
== Guild Offices and their Officers ==&lt;br /&gt;
The Great Circle Trading Company is a highly organized enterprise and subdivides itself into regional or functional offices, each with an appointed officer who forms a part of the internal &amp;quot;Great Circle&amp;quot; office, as detailed below.&lt;br /&gt;
&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;Great Circle Office&amp;#039;&amp;#039;&amp;#039; is the enterprise&amp;#039;s equivalent to a military headquarters company and is a roving entity, operating either out of [[Tripolis]] or [[Oversea]] depending on the location of the guild&amp;#039;s flagship, [[Firmament]]. The Great Circle Office is responsible for the monitoring of all guild operations, facilitating communication between members of the office (being the heads of other offices themselves), and negotiations between the guild and state entities such as the [[Atarlie Senate]] or the [[Duke of Zeemarch]]. The Great Circle Office does surprisingly little to generate direct revenue for the guild and operates at a loss, funded mostly by its share of operations of the other guild offices, on the understanding that Great Circle Office negotiations make all enterprises the guild engages in more profitable. The Great Circle Office is managed by [[Callisto Carsine]], a human divination specialist and one of the guild&amp;#039;s original founders.&lt;br /&gt;
&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;Rising Sun Office&amp;#039;&amp;#039;&amp;#039; is the guild&amp;#039;s permanent hall in [[Tripolis]] and by extension most of its fixed operating positions and offices in the [[Atarlie Empire]]. This office serves as a sort of regional command and control for trade operations in the Atarlie Empire as well as the [[Hearthlands]], and is largely responsible for the recruitment of new free traders into the guild as well as the hiring and disbursement of appropriate bands of hirelings and mercenaries to escort its shipments in that region. The Rising Sun Office is managed by [[Cithrel Valfir]], an elf conjuration specialist, who cofounded the guild.&lt;br /&gt;
&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;Falling Sun Office&amp;#039;&amp;#039;&amp;#039; is the guild&amp;#039;s permanent hall in [[Oversea]] and the lead office of all subordinate offices in [[Bastonia]], and by extension western [[Wisteria]]. The office serves as both the fixed locus of control for the guild&amp;#039;s operations along the western coast of Wisteria and throughout [[Bastonia]], as well as overseeing all shipbuilding efforts through its private shipyards in Oversea. The Falling Sun Office has been notably reluctant to get involved in Bastonian contracts that work toward supplying its war effort in the [[Frontier Counties]]. This office is managed by the Evocationist [[Kudal Roy]], a native of [[Pashkhara]].&lt;br /&gt;
&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;Office of the [[Arcwhale]]&amp;#039;&amp;#039;&amp;#039; is a dedicated local office operating out of the city of [[Coldwater]] whose focus is almost entirely on procuring and transporting [[Arcwhale Oil]] by bidding on contracts of the [[Arcwhalers]] and through armed shipments to allied ports. Given the great expense (and great reward) of this enterprise the office has disproportionate influence and is often seen as separate from, if not equal to, the Falling Sun Office. The chief officer of the guild is the half-elf [[Nara Kudel]], a specialist in the use of Conjuration magic.&lt;br /&gt;
&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;Office of the Vault&amp;#039;&amp;#039;&amp;#039; is one of two militant arms that hires high-level adventurers and other powerful individuals, operating in a role of transportation and protection of guild holdings to a fixed position in the [[Atarlie Foothills]] known simply as the Vault. As the guild&amp;#039;s banking and repository arm it holds disproportionate influence despite operating at what is effectively a loss (much like the Great Circle Office). One of the original guild founders, [[Nenya Hapathea]], an elven abjuration specialist, is the primary officer of the Vault.&lt;br /&gt;
&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;Office Sundry&amp;#039;&amp;#039;&amp;#039; is much like the Office of the Vault in that it is known for hiring and contract with mercenaries, adventurers, and other powerful individuals to facilitate its operations, which are concerned with the exploration of lost corners of the world and recovery of ancient artifacts or especially rare resources from those locations. Its primary officer is the human merchant and enchantment specialist [[Coral Blank]].&lt;br /&gt;
&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;Office of Artifice&amp;#039;&amp;#039;&amp;#039; is a general office with subordinate offices found throughout the territories the guild trades in and the juniormost of the offices which contain officers. With the increasing success of [[Arcwhalers]] somewhat depressing the price of Arcwhale oil, the guild has been increasingly looking toward other avenues of revenue generation, including the creation of material goods. Previously, the guild focused on raw material delivery between those who could extract it and those who could consume it; now, it diverts at least some of the raw materials it obtains to its own companies of artificers, who produce finished goods suitable for delivery directly to markets. This has made its chief officer, the transmutation specialist [[Dyson Zane]], increasingly unpopular, as less profitable manufacturers are being cut out of Great Circle Trading Company supply deals if their contracts cannot be renegotiated.&lt;br /&gt;
&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;Office of [[Ahren]]&amp;#039;&amp;#039;&amp;#039; is another general office with wide distribution, and is only a decade or so older than the &amp;#039;&amp;#039;&amp;#039;Office of Artifice&amp;#039;&amp;#039;&amp;#039;, being built under much the same logic. The Office of Ahren is concerned with the direct operation of resource extraction efforts for commodities where either magical expertise is required for successful extraction, or the margins are too narrow to justify purchase as a commodity before supplying to the Office of Artifice. The office is directed by the guild&amp;#039;s most elusive officer, [[Estoc Fleur]], a native of [[Boischateau]] who is rumored to be an expert in the forbidden art of Necromancy.&lt;br /&gt;
&lt;br /&gt;
=== Guild Operations ===&lt;br /&gt;
The guild will have at least one office in any large city in [[Bastonia]] or the [[Atarlie Empire]] and other locations as listed above. Great Circle Trading Company guild officers all wear a pair of rings - one each on their index and middle fingers of the right hand. The index ring is a signet bearing the mark of the guild - the middle ring is usually also a signet for the specific office to which they belong, and both are usually enchanted in some way. Additionally, the named officers listed above, being both ranking officers and wizards, all have unique staves or rods which are badges of their authority over their specific Office Major.&lt;br /&gt;
&lt;br /&gt;
For the most part the guild leaves its members a great deal of independence in terms of the operation of their individual enterprises, so long as those members fulfill their obligations under the terms of their membership. In exchange, the guild offers its protection from criminal activities and its leverage as a large organization in contract negotations.&lt;/div&gt;</summary>
		<author><name>Zadammac</name></author>
	</entry>
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