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'''Ars Magica''' is the formalized body of arcane understanding and practice taught throughout [[Bastonia]] and much the rest of [[Wisteria]], which places a focus on understanding arcane magic through the lens of eight essential elements: Air, Earth, Fire, Water, Light, Dark, Space, and Time. These ''essentia'' are said to be the result of planar confluences, ebbing and flowing with the movement of [[Cosmology#The Eight Essential Planes | The Eight Essential Planes]] in their metaphysical orbits around [[Ahren]]. In many ways, this is the primary point of agreement between scholars in Bastonia and [[The Atarlie Empire]]
'''Ars Magica''' is the formalized body of arcane understanding and practice taught throughout [[Bastonia]] and much the rest of [[Wisteria]], which places a focus on understanding arcane magic through the lens of eight essential elements: Air, Earth, Fire, Water, Light, Dark, Space, and Time. These ''essentia'' are said to be the result of planar confluences, ebbing and flowing with the movement of [[Cosmology#The Eight Essential Planes | The Eight Essential Planes]] in their metaphysical orbits around [[Ahren]]. In many ways, this is the primary point of agreement between scholars in Bastonia and [[The Atarlie Empire]]


It is known that there are three other competing schools of thought: the [[Secrets of Nature]] taught by the [[Confederacy of Sages]], [[Orcish Shamanism]] (which blurs the line between arcane and divine magic significantly), and the [[Way of the Elements]] of the [[Shimmering Shores]]. The different lenses these competing magical systems offer their practicioners have wide impact on the beliefs of arcane spellcasters, especially wizards, who adhere to each.
It is known that there are three other competing schools of thought: the [[Secrets of Nature]] taught by the [[Confederacy of Sages]], [[Orcish Shamanism]] (which blurs the line between arcane and divine magic significantly), and the [[Way of the Elements]] of the [[Shimmering Shores]]. The different lenses these competing magical systems offer their practicioners have wide impact on the beliefs of arcane spellcasters, especially wizards, who adhere to each.
[[Category:Glossary]][[Category: Systems of Magic]]

Revision as of 00:41, 17 May 2021

This article is a stub, traveller. You can help us complete the Archivum Wisteria by expanding upon it.

Ars Magica is the formalized body of arcane understanding and practice taught throughout Bastonia and much the rest of Wisteria, which places a focus on understanding arcane magic through the lens of eight essential elements: Air, Earth, Fire, Water, Light, Dark, Space, and Time. These essentia are said to be the result of planar confluences, ebbing and flowing with the movement of The Eight Essential Planes in their metaphysical orbits around Ahren. In many ways, this is the primary point of agreement between scholars in Bastonia and The Atarlie Empire

It is known that there are three other competing schools of thought: the Secrets of Nature taught by the Confederacy of Sages, Orcish Shamanism (which blurs the line between arcane and divine magic significantly), and the Way of the Elements of the Shimmering Shores. The different lenses these competing magical systems offer their practicioners have wide impact on the beliefs of arcane spellcasters, especially wizards, who adhere to each.