Firbolgs

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"It is always possible the records are incomplete."

- Proverb of the Azurejays, Scholar-Knights of San Sylvester

This article is incomplete and will require additional work.

Firbolgs, are a minority race within the Confederacy of Sages, and distant cousins to the giants who wander the Atlas Mountains. Half fay and half giant, they are a nomadic culture given to wandering, who travel in large family groups. Young Firbolg are encouraged to wander apart from these groups for a time as independent adventurers, and their territory brings them into frequent contact with the humans of Bastonia now that the Frontier Counties are settled. They are more given to fighting and conflict than some other confederacy races but mostly act so out of self defense.

Appearance

Firbolgs stand much taller and broader than a human and have solid features, including a blunt nose. Their skin is thick and fleshy and ranges in colour through violets, blues, purples, and pinks. Furbolg are solidly built and robust-looking individuals. The males often sport thick beards.

History

Firbolg history is the history of the Confederacy of Sages, and while they are not common in number among that nation, their tribes were among the first to join with the Great Law and become members of the confederacy. Their territory was the western Lordless Lands, ranging from roughly Castle Rock in the north to Star Rock in the south. Most of the northern part of this territory has been resettled by the humans of Bastonia, and a mistrust and unease sits between them. Many of the Firbolg clans have travailed to the south.

Habitat and Society

Within the Confederacy of Sages, the Cervitaur tribes favour woodland areas, forming travelling tribal groups of several connected families. Unlike the more flighty quadrupedal races in the Confederacy, the Centaur and Cervitaur, the firbolgs tend to form seasonal encampments that can stand from spring to the turn of autumn, before navigating to better positions to hold out through the winter. The strength of the Firbolg allow them to build quickly and their tenements have a more permanent, cabin-like feel than the tents of the other major tribes, though they are still less static than the Minotaur. Their society is closely related to the druidic practices of the Secrets of Nature.

Statblock for Pathfinder 1st Edition

As the Firbolg are not an established creature type within Pathfinder, let alone a playable race, it was necessary to create one. Ability Score Modifiers: +2 Wisdom, +2 Strength, -2 Dex

Type: A firbolg is a humanoid with the giant subtype.

Size: A firbolg's size is medium. It receives no bonus or penalty due to size.

Base Speed: A firbolg's base movement speed is 30 feet. Vision: Firbolg have normal vision.

Languages: Firbolg begin play speaking Common and Druidic. Firbolg with high Intelligence scores can choose from the following: Elven, Giant, Gnome, Terran, Sylvan, Treant, Vegepygmy

Powerful Build (3RP): The physical stature of firbolg lets them function in many ways as if they were one size category larger. Whenever a firbolg is subject to a size modifier or special size modifier for a Combat Maneuver Bonus or Combat Maneuver Defense (such as during grapple checks, bull rush attempts, and trip attempts), the firbolg is treated as one size larger if doing so is advantageous to him. A firbolg is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as grab or swallow whole) can affect him. A firbolg can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefts of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.

Forest Camouflage (1 RP): Firbolg get a +4 to stealth while in forests.

Change Shape (3 RP): A Firbolg gains as a supernatural ability alter self with the following changes. A Firbolg cannot take a small shape and does not gain any physical abilities. This can be used once per day.

Firbolg Magic (8 RP): A firbolg can use speak with animals, speak with plants, and detect magic as spell-like abilities at will. The caster level for these abilities are equal to your character level.