Albassaria: Difference between revisions

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Albassaria is a protectorate of the republican city-state of Petrenea, and much like the former republican capital, it operates on a Signoria system, with two chambers - the Hall of [[Mintero]] and the Hall of League of White. The chambers are made up of prominent merchant and trades guild leadership, and the ruling elders of the city's nobility, respectively.
Albassaria is a protectorate of the republican city-state of Petrenea, and much like the former republican capital, it operates on a Signoria system, with two chambers - the Hall of [[Mintero]] and the Hall of League of White. The chambers are made up of prominent merchant and trades guild leadership, and the ruling elders of the city's nobility, respectively.


The city also frequently sends envoys to the other cities along the coast of the former Republic like [[Port Arbita]] and [[Pashkhara]], even up-river to [[Roekka]], to treat with those cities and pull together some semblance of a unified front against the beasts from beyond the [[Great Rift]].
The city also frequently sends envoys to the other cities along the coast of the former Republic like [[Port Arbita]] and [[Pashkhara]], even up-river to [[Roekka]], to treat with those cities and pull together some semblance of a unified front against the beasts from beyond the [[Great Rift]].


{{Shimmering Shore}}
{{Shimmering Shore}}


[[Category: Petrenea]][[Category: Shimmering Shore]][[Category: Large Cities]]
[[Category: Petrenea]][[Category: Shimmering Shore]][[Category: Large Cities]]

Revision as of 02:17, 9 December 2021

Albassaria is a large city in the Shimmering Shores, a protectorate of the former capital, Petrenea. The city is known by the epithet Whiteport.

The city is highly fortified, and has a largely human population, though of late it is also teeming with Tengu and Ratfolk refugees. There is a non-negligible cohort of Illegitmati - a somewhat scandalous term for half-folk, who under petrenean law and custom are bastardized by default.

Geography

Albassaria has a large circular "outer wall", which at one point simply marked the boundary to its internal Old City, but nowadays is almost considered the formal boundry of the city itself. The city is garissoned by the armies of Petrenea.

The city is prized for its port and shipyards; it is the major port of trade by sea for all points to Petrenea and is particularly frequented by traders from Bastonia.

Economy

The Petrenean economy is surprisingly robust, and the city does well for itself, mostly because of its vassal city Albassaria which trades heavily with other cities along the coast and even as far north as Bastonia by way of the markets at Southport. This trade is especially in rich spices, exotic lumber, and reagents and produce culled from post-Great Collapse monsters now prevalent in the region. Demand for Arcwhale Oil from the Bastonians trumps almost all other trading concerns.

Politics

Albassaria is a protectorate of the republican city-state of Petrenea, and much like the former republican capital, it operates on a Signoria system, with two chambers - the Hall of Mintero and the Hall of League of White. The chambers are made up of prominent merchant and trades guild leadership, and the ruling elders of the city's nobility, respectively.

The city also frequently sends envoys to the other cities along the coast of the former Republic like Port Arbita and Pashkhara, even up-river to Roekka, to treat with those cities and pull together some semblance of a unified front against the beasts from beyond the Great Rift.