Ways of Blood: Difference between revisions

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The major Ways of Blood are:
The major Ways of Blood are:
- The [[Way of the Blood Rage]], a school that teaches its students to embrace the natural prediliction of orcs toward rage and to harness that anger as a battlefield tool.
* The [[Way of the Blood Rage]], a school that teaches its students to embrace the natural prediliction of orcs toward rage and to harness that anger as a battlefield tool.
- The [[Way of the Consuming Fire]], a school that combines elements of [[Orcish Shamanism]] with armed combat, creating something similar to a magus.
* The [[Way of the Consuming Fire]], a school that combines elements of [[Orcish Shamanism]] with armed combat, creating something similar to a magus.
- The [[Tears of the Third Eye]], a rarer school that teaches a balanced and structured approach toward philosophy and warfare, known for creating monks.
* The [[Tears of the Third Eye]], a rarer school that teaches a balanced and structured approach toward philosophy and warfare, known for creating monks.
- The [[Way of the Porcupine]], a relatively modern school embraced by [[Lum Spear-Breaker]] that empathizes readiness, open-handed combat, and the readiness to improvise.
* The [[Way of the Porcupine]], a relatively modern school embraced by [[Lum Spear-Breaker]] that empathizes readiness, open-handed combat, and the readiness to improvise.
- The '''Way of the '''[[Longriders]], a school which leverages the settled position of Kalkin Gol to facilitate the training of formal cavalry, a rare luxury among the orcs.
* The '''Way of the '''[[Longriders]], a school which leverages the settled position of Grahn Urgot to facilitate the training of formal cavalry, a rare luxury among the orcs.
- The [[Way of Beasts]], a school that calls upon [[Orcish Shamanism]] and wisdom of various totemic animals to serve as examples for its combatants, some of whom are privy to secret druidic lore and can even become the beasts they so revere.


{{Orcish Nation}}
{{Orcish Nation}}
[[Category: Military]]
[[Category: Military]]

Latest revision as of 13:12, 4 September 2024

"It is always possible the records are incomplete."

- Proverb of the Azurejays, Scholar-Knights of San Sylvester

This article is incomplete and will require additional work.

The Ways of Blood are formal orcish philosophies of warfare, the closest analogy of which found in other cultures of the world being the Chivalric Orders of Bastonia. Unlike these orders, the Ways are not highly formalized or organized per-se, and sometimes competing interpretations or competing schools of the ways exist.

The major Ways of Blood are:

  • The Way of the Blood Rage, a school that teaches its students to embrace the natural prediliction of orcs toward rage and to harness that anger as a battlefield tool.
  • The Way of the Consuming Fire, a school that combines elements of Orcish Shamanism with armed combat, creating something similar to a magus.
  • The Tears of the Third Eye, a rarer school that teaches a balanced and structured approach toward philosophy and warfare, known for creating monks.
  • The Way of the Porcupine, a relatively modern school embraced by Lum Spear-Breaker that empathizes readiness, open-handed combat, and the readiness to improvise.
  • The Way of the Longriders, a school which leverages the settled position of Grahn Urgot to facilitate the training of formal cavalry, a rare luxury among the orcs.