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Combined display of all available logs of Archivum Wisteria. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 17:06, 28 December 2021 Zadammac talk contribs created page Abraxas (Created page with "'''Abraxas''' is a Lord of the Abyss, whose dominion over secrets, written lore, the arcane, occult, and forgeries have earned him the epithet '''Lord of the Forbidden Lore'''. He was once a demon, born of the chaos of the Abyss, but has lived longer than some gods and has risen to a commensurate level of power. He claims to have learned a spell capable of undoing the Vergence, adopting the style '''Keeper of the Final Incantation''' thereafter. While not wid...")
- 16:26, 28 December 2021 Zadammac talk contribs created page Summit of the Beak (Created page with "{{Stub}} The '''Summit of the Beak''' is a Carcolie fortification in the Atlas Mountains, nearby to the Hidden Capital. This position is a rookery of Dire Rooks that serves as an important site for rites of passage for, among others, Carcolie Ravenmasters.")
- 16:05, 28 December 2021 Zadammac talk contribs created page Slyphs (Created page with "{{Stub}} The term '''Slyph''' refers to mortals with recent Djinn heritage. In Wisteria, they usually hail from the Shimmering Shore. Like many individuals in similar hereditary situations they are usually the victims of the prejudices of humans and elves; while the lands of the Shimmering Shore are getting increasingly used to the idea since the Great Collapse, Bastonia and the Atarlie Empire see far fewer Slyph and still maintain their old...")
- 16:01, 28 December 2021 Zadammac talk contribs created page Djinn (Created page with "{{Stub}} Category: Creatures The '''Djinn''' (pl: Djinni) are powerful spirits native to the Essential Plane of Wind, Antistasis. They are known to be beings of great wealth and power, who created whole realms of solid materials within their native planes. The very oldest Djinn begin to blur the line toward divinity in the same way very old Fae do. Djinn are best known on Ahren for their progeny, the Slyphs, who are the product of the ma...")
- 15:11, 28 December 2021 Zadammac talk contribs created page Battle of the Last Wall (Created page with "{{Stub}} Category: Religion Category: Bastonia The '''Battle of the Last Wall''' is a revelatory prophesy preached by the Church of Bastonia. It proposes an End Times conflict between forces loyal to the Almighty and the forces of Hell lead by the Enemy, reinvigorated by the long passage of time. During this conflict, it is said that the very foundations of Wisteria, and possibly all of Ahren, will be destroyed; the goal of...")
- 15:08, 28 December 2021 Zadammac talk contribs created page Southern Expurgation (Created page with "{{Incomplete Record}} The '''Southern Expurgation''' (ASM 13-ASM 35) was a military campaign waged by the Kingdom of Bastonia against the remaining loyalists to the Enemy in what is now the Lordless Lands. The campaign began as a purge of Chivalric Orders like the Men of the Gauntlet which remained loyal to the Enemy after the Battle of the First Wall. However, the widespread nature of the conflict lead Bastonia into direct conflic...")
- 14:54, 28 December 2021 Zadammac talk contribs created page King Bastion I (Created page with "{{Stub}} '''Bastion, First of His Name, King in Right of the Humans of Bastonia, of the House of Lukas''' was the first mortal ruler of Bastonia, directly coronated by San Lukas. In principle, all the current royal houses (and most of the nobility of Bastonia) claim to be descended from Bastion I or his siblings, and thereby the saints San Lukas and San Heather.")
- 14:51, 28 December 2021 Zadammac talk contribs created page Mithril (Created page with "{{Incomplete Record}} Category: Treasure '''Mithril''', known also as "True-Silver", is a rare metallic element with desirable physical and magical properties that can be found throughout the Deeps, often co-mingled with the metals copper, silver, and lead in ores such as Galena, and so can be found across the surface of Ahren as well. While most early smiths considered mithril an unworkable form of dross, the dwarves of the Clans of Magnus eventually learne...")
- 14:44, 28 December 2021 Zadammac talk contribs created page Balgharond (Created page with "{{Stub}} '''Balgharond''' was a Pit Lord in the service of the Enemy during the Age of Rebellion, and likely quite some time before. He was the overseer of one of many slave-operated mines in the Bleak. The Pit Lord's slaying by the then-mortal San Lukas is a key part of the legendarium of the Church of Bastonia and marked the formal beginning of the human rebellion against the enemy which would ultimately c...")
- 14:41, 28 December 2021 Zadammac talk contribs created page Atarlie Senate (Redirected page to Imperial Senate) Tag: New redirect
- 14:39, 28 December 2021 Zadammac talk contribs created page Hearthland Reckoning (Created page with "{{Stub}} Category: History '''Hearthland Reckoning''' is the accounting of the passage of history as documented in the Hearthlands; likely, developed by the Halflings. It begins with their creation by the fae, which started its first age, the '''Age of Springtime'''. When the Hearthlands joined the Atarlie Empire as a protectorate in the Age of Elven Springtime 128, both systems of reckoning begain the next year as the '''Age of the Summer of Mortality''...")
- 00:24, 27 December 2021 Zadammac talk contribs created page Gnomes (Created page with "{{Stub}} The '''Gnomes''' are a race of small humanoids native to the Hearthlands of Wisteria. They were created early in the history of Ahren by the Oldest of Fae, who sired them through their more direct creations, the Halflings. As a result, all gnomes share a common closeness to the Fae.")
- 00:22, 27 December 2021 Zadammac talk contribs created page Halflings (Created page with "{{Stub}} The halflings are a small race of humanoids whose species and culture were created whole-cloth through the intervention of the Oldest of Fae, who make up one of the two primary populations of the Hearthlands. Smaller than humans or elves, they are culturally affiliated with good, quiet, gentle living, and were created originally as exemplars of this ideal - indirectly, as an expression of the collective desire for these things of all sentient life on Ahr...")
- 00:17, 27 December 2021 Zadammac talk contribs created page Long-Tales of the Orcs (Created page with "{{stub}} Category: Orcish Nation Category: History The '''Long-Tales of the Orcs''' are a legendarium and account of history by the Orcish Nation, which corresponds to a historical record. It begins their First Age with an event known as the Kindling of the Orcs, during which the Fire-Keeper gave the spark of cultural sentience to the orcs (her Princes of Beasts) in response to incursions of the then-newly-uplited humans into their territories on Wiste...")
- 00:15, 27 December 2021 Zadammac talk contribs created page Chronology of Dwarvenkind (Created page with "{{Incomplete Record}} The Chronology of Dwarvenkind is the reckoning of the passage of years by the Dwarves, who live in large part aloof of the seasons. It begins with the establishment of the Clans of Magnus by Magnus Allfather during the Age of Tutelage, a period during which the dwarves and their pantheon actually populated Ahren together. Dwarven scholars insist - and records from outsider races agree - that the Age of Tutelage and the creation of...")
- 00:11, 27 December 2021 Zadammac talk contribs created page Elvish Reckoning (Created page with "{{Incomplete Record}} Category: Atarlie Empire Category: History Elvish Recknoning is the accounting of ages by the elves, used in conjunction with the Rophalin Calendar, for which it forms the year-count. A complete list of ages of the Elvish Reckoning and their transition years can be found here.")
- 00:09, 27 December 2021 Zadammac talk contribs created page Age of Darkness (Created page with "{{Stub}} Category: History The '''Age of Darkness''' was an unfathomable age of history which existed between the Vergence and the emergence of the first sentient life on Ahren, so-known for that lack of sentient understanding. On Wisteria, this is commonly understood to have began with the Vergence (accounts differ on whether or not this was the start of life, or simply the start of a material Ahren) and to have ended with the beginning of...")
- 00:02, 27 December 2021 Zadammac talk contribs created page Vergence (Created page with "{{Stub}} A '''Vergence''' is a proposed event under the cosmological understandings of the Way of the Elements and Ars Magica schools of arcane thought which results as a nature of the relative motion of the planes. When the eight essential planes (and possibly the abstractive planes) come into a relative alignment with each other, the result is said to be the creation of a Prime Material Plane, such as Ahren. The fundamental disagreement be...")
- 23:58, 26 December 2021 Zadammac talk contribs created page Void Age of the Great Wheel (Created page with "{{Incomplete Record}} The '''Void Age of the Great Wheel''' is a time conjectured to have existed by both the students of the Way of the Elements and the Ars Magica. It is a largely unknown time period consisting of an eternity into the past, defined as all time prior to a cosmological event known as the Vergence, which resulted in the creation of Ahren as a Prime Material Plane. It is generally considered by most in the Ars Magica s...")
- 23:53, 26 December 2021 Zadammac talk contribs created page Codex Mors (Created page with "{{Stub}} The '''Codex Mors''' is the primary holy text of the cult of Lysanthir Lugolor, the Atarlie God of Death. The work is a divinely-dictated treatise on the nature of death, providing prescriptions for pre- and post-mortem prepratory rites, the formulae for funerary rites, and other bits of trivia. Uncommonly for the holy works of evil gods, the Codex is heavily reproduced and widly available. A great many elder elves, sensing their o...")
- 23:52, 26 December 2021 Zadammac talk contribs created page Category:Marren Magnusson (Created blank page)
- 23:51, 26 December 2021 Zadammac talk contribs created page River of Earth (Created page with "{{Incomplete Record}} The '''River of Earth''' is the northern of two rivers in the southern Lordless Lands known as the "two waters" (see also the city of Twowaters). It is considered by and large to be the relative boundary between the relatively-civilized territories of the Orcish Nation and the Confederacy of Sages and the true wilderness of the southern Lordless Lands such as Great Fen or The Bleak. The river could have been vital to interc...")
- 23:46, 26 December 2021 Zadammac talk contribs created page Compendium Magica (Created page with "{{Stub}} The'''Compendium Magica''' is an enormous collection of magical writings and teachings-on-teaching, including several full works on Theory of Knowledge, that are necessarily published as carefully-curated sets of up to 24 volumes on their own, often with several additional volumes of commentary besides. The complete work was penned in its entirety by Camus Inakas and is known to be foundational to Ars Magica. Though its aspect as a holy text is downplay...")
- 23:34, 26 December 2021 Zadammac talk contribs created page Whurroric Magnusson (Created page with "'''Whurroric Magnussson''' is the a diety of the Dwarven Pantheon, creation and son of Magnus Allfather. Dwarves, especially those of the Clans of Magnus, revere him as the Lawgiver and Father of Oathes, founder of Khaz Theryurjak. His descendants and creations form Clan Whuroricsson, one of the Twelve Clans of Magnus, though he has many followers in most other clanholds, married in from Whuroricsson or inspired by his chronicle. Erim is a lawful goo...")
- 23:16, 26 December 2021 Zadammac talk contribs created page Voice of Torserd (Created page with "{{Incomplete_Record}} The '''Voice of Torserd''' is the formal title for the primate of the cult of Torserd Magnusson, the Dwarven God of Divinity. Voices have come from all genders amongst the dwarves and are invariably chosen by divine intervention; in point of fact they are almost always oracles in addition to their clerical duties. The Voice of Torserd lives out the remainder of their life in a state of perpetual channeling meditation in t...")
- 23:06, 26 December 2021 Zadammac talk contribs created page Roots of the Mountains (Created page with "{{Incomplete Record}} The '''Roots of the Mountains''' are the shallowest portion of the great underground of Wisteria, the Deeps, which draw their name from being largely those tunnels, roadways, and natural features beneath the Atlas Mountains. Unsurprisingly, they are considered critical infrastructure by the dwarven Clans of Magnus and are largely considered to be within the territory of the clans. They are considered safe, by dwarven standards, and...")
- 23:03, 26 December 2021 Zadammac talk contribs created page Magnorathrix (Created page with "{{Stub}} '''Magnorathrix''' was an ancient Wyrm during the Age of Tutelage whose territory included the mountains that became Khaz Valaimcral. He was slain by the dwarf god Valut Magnussun, an event so synonymous with the god's legendarium that images of the dragon's head are used as holy icons of Valut.")
- 23:00, 26 December 2021 Zadammac talk contribs created page Desolation of the Bleak (Created page with "{{Incomplete Record}} The '''Desolation of the Bleak''' is a historical event which took place in the period between c. ASM 40 and ASM 55. It refers to a cosmological disaster that befell the area now known as the Bleak, south of Great Fen. A confluence of cosmological forces and the sudden loss of the divine influence of the Enemy in that region - which is believed to have been suppressing those forces - lead to this disaster. As a result,...")
- 22:53, 26 December 2021 Zadammac talk contribs created page Pre-Baghar Civilization (Created page with "{{Stub}} The '''Pre-Baghar Civilization''' is a proposed civilization, largely lost to history, that is conjectured by some scholarly historians in Wisteria to have been a general precursor to any of the civilizations on known Ahren, with the possible exception of the Orcs. The Pre-Baghar Civilization is largely known through artifacts and architectural ruins left behind since their supposed disappearance, such as the city of Baghar and the Font of the Ax...")
- 14:18, 23 December 2021 Zadammac talk contribs created page Kerr Ultwin (Created page with "{{Incomplete Record}} '''Lord Kerr Ultwin the Undiminished''' (AES 40 - ???) was a human follower of the Enemy who had risen to a position of prominence and authority in the Men of the Gauntlet, ultimately serving as a Lord Commander. While most of his cohorts were brilliant martial combatants in their own right, Kerr was better known for his arcane and occult pursuits, and his strong association with Necromancy, techniques of which he used to bolster his forces...")
- 18:37, 22 December 2021 Zadammac talk contribs created page Graven Keep (Created page with "{{Incomplete Record}} '''Graven Keep''' is the modern name of a castle predating the city of Whiterock and the Battle of the First Wall, along the shores of the Earth River in the south-central Lordless Lands. The castle was established by a lord in the ranks of the Men of the Gauntlet, a Chivalric Order of humans who remained loyal to The Enemy during the Age of Rebellion, and did not change hands during the war. In point of fa...")
- 20:37, 17 December 2021 Zadammac talk contribs created page The Deeping (Created page with "{{Incomplete Record}} '''The Deeping''' is the dwarvish name for the middling depths of The Deeps, and describes portions of the deeps which have fallen out of being civilized, be they natural or artificial. Expert dwarven navigators of the Deeping claim to be able to navigate to any city on the continent (or “near enough”) via the tracks the deeping provide. The Deeping ranges from reasonably safe (in the bring-a-guide sense) to areas traversable only under arm...")
- 20:27, 17 December 2021 Zadammac talk contribs created page Prefect of the South (Created page with "{{Stub}} The title of '''Prefect of the South''' is conferred by the Atarlie Empire upon its ranking civil officer in the Southern Province. The seat of power for this prefect is up to their discretion, but is usually the city of Corran. The Prefect of the South is afforded remarkable latitude in managing the affairs of his province by comparison to the other five prefects, and while it was originally viewed as something of a backwater province, that has cha...")
- 20:22, 17 December 2021 Zadammac talk contribs created page Dwarven Griphon-Knights (Created page with "{{Stub}} The '''Dwarven Gryphon-Knights''' are a rare and elite example of the Dwarven Warrior Guilds, an offshoot of the Dwarven Slayers. The guild is headquartered and trains in Khaz Valaimcral, which also hosts a dedicated eyrie. While they see some occasionally usage against Carcolie Ravenmasters, the guild is not abundant in membership nor heavily funded given the expense of operating as a Griphon-Knight. Accordingly, they are rarely seen outside t...")
- 20:11, 17 December 2021 Zadammac talk contribs created page Pontiff of Camus Inakas (Created page with "{{Stub}} The title of '''Pontiff of Camus Inakas''' belongs properly to the primate of the cult of Camus Inakas, the elven God of Magic. The title is one of great prestige, automatically conferring posession of and authority over the Grand Temple of Camus Inakas in the city of Heroka. The position is usually held by an individual for life, or until voluntary retirement, whereupon the other templemasters of the cult gather to elect one of their own to the pos...")
- 20:08, 17 December 2021 Zadammac talk contribs created page Archmage of the Lyceum Ars Magica (Created page with "{{Stub}} The title of '''Archmage of the Lyceum Ars Magica''' belongs properly to the chief instructor of the Lyceum Ars Magica in Heroka, a city in the Atarlie Empire. The title is one of great prestige, and one of only a few official titles in all Wisteria that includes the term Archmage. The position is usually held by an individual for life, or until voluntary retirement, whereupon the other full mages of the Lyceum gather to elect one of their numbe...")
- 20:03, 17 December 2021 Zadammac talk contribs created page Lyceum Ars Magica (Created page with "{{Stub}} The '''Lyceum Ars Magica''' is one of the two leading schools of Ars Magica in Wisteria, sharing the distinction with the college of Sylvestri Point in Bastonia. It occupies a sizable portion of the west side of the city of Heroka in the Atarlie Empire. While most students of the school are Elves, there is a culture of active exchange between the practitioners of Ars Magica, and the Lyceum often exchanges students with Sylvestri Point, e...")
- 20:00, 17 December 2021 Zadammac talk contribs created page Grand Temple of Camus Inakas (Created page with "{{Stub}} The Grand Temple of Camus Inakas is an institution of the city of Heroka dedicated to the worship of Camus Inakas, the god of arcane magic under the High Elven Pantheon. Unsurprisingly, its vast grounds and marble surrounds are used in part as a sort of college of arcane instruction (though the greater school of the city is actually the Lyceum Ars Magica, which is nearby. The temple is the trust of the Pontiff of Camus Inakas and is the head...")
- 19:51, 17 December 2021 Zadammac talk contribs created page Saddlehouse (Created page with "{{Incomplete Record}} The '''Saddlehouse of the Longriders''', known otherwise simply as the Saddlehouse, is a prominent martial academy in the city of Kalkin Gol, which serves as the training academy and headquarters of the Longriders, a prominent Way of Blood and the only true professional cavalry in the Orcish Nation. {{Orcish Nation}}")
- 19:45, 17 December 2021 Zadammac talk contribs created page Vonmarmek (Created page with "{{Incomplete Record}} '''Vonmarmek''' (lit. "Golden Tunnel-Outpost") is a small dwarven stronghold in the Pass of the Tall Folk. It is a holding of Clan Belgretsson, connected via a passage long the Deeps known as the Hearttrod to the clanhold capital, Khaz Maiessdan. The Dwarves of Clan Belgretsson maintain the city for the express purpose of trading with merchants from the Atarlie Empire or Bastonia that are traversing the pass.")
- 19:39, 17 December 2021 Zadammac talk contribs created page Valut's Song (Created page with "{{Stub}} '''Valut's Song''' is the common name for the poetic edda of Valut Magnusson, the Dwarven God of the Slayers. It sings of his legendarium, especially how he personally slew Magnorathrix and several other dragons in the peaks around Khaz Valaimcral prior to organizing the excavation of the city, and ruled over it until Magnus Allfather recalled Valut and his siblings to Khaz Urheim. The edda is rather short and more often than not, written...")
- 19:25, 17 December 2021 Zadammac talk contribs created page Thane of the Hunt (Created page with "{{Stub}} An official known as the '''Thane of the Hunt''' is the primate of the cult of Valut Magnusson, the Dwarven Pantheon's god of the hunt and the slaying of beasts, a title which is conferred during a miraculous communion to the dwarf chosen to fill it by Valut himself. They are the head of the chief temple of Valut in the city of Khaz Valaimcral. Very often, the Thane of the Hunt is also the Thane of Khaz Valaimcral, but in rare situations where this...")
- 19:16, 17 December 2021 Zadammac talk contribs created page Heptus Septim (Created page with "{{Stub}} Heptus Septim was an Atarlie High-Elf during the Springtime of Gods and the Age of Elvish Springtime who served as a foundational member of the church of Feno Ilirel. He is known by the epithet "The First Physician" and founded several schools of physical and alchemical medicine that continue through to the modern age. Most famously, he is known to be the recipient of the original Codex Medicamentum and worked for a century on trans...")
- 19:13, 17 December 2021 Zadammac talk contribs created page Codex Medicamentum (Created page with "{{Stub}} The '''Codex Medicamentum''' was a volume of medical lore and ethics penned by the High Elven god of medicine, Feno Ilirel, and bestowed to an ancient follower of his known as Heptus Septim. This book details a basic understanding of the practice and ethics of medicine and alchemy and is considered the foundational document of both practices, though huge bodies of work exist that expand upon both disciplines. As such copies are relatively easily obtaine...")
- 19:07, 17 December 2021 Zadammac talk contribs created page Obsidian Henge (Created page with "{{Stub}} The '''Obsidian Henge''' is a purported temple to the Lord of the Abyss Mestama, known to the Bastonians as the "Mother of Witches", which is purported to exist in or near the ruins of the city of High Toor. Rumor holds that the temple was built by demons of the Abyss and their followers, who crossed into Ahren as a consequence of the Great Rift.")
- 19:02, 17 December 2021 Zadammac talk contribs created page Deeplore (Created page with "{{Incomplete Record}} The '''Deeplore''' is a lengthy and dense text of the secrets of divinity, Cosmology, and aberrant states of biology, which deal with foundational knowledge the lowest portion of the Deeps, known as the Dark. It is a large volume, some 300 pages when written on velum. These copies are dear and expensive to produce according to the dwarves, as well as being considered secret knowledge and jealously guarded, therefore found exceptionally...")
- 19:00, 17 December 2021 Zadammac talk contribs created page The Dark (Created page with "{{Stub}} '''The Dark''' is the common-tongue translation of the dwarven name for the deepest portions of The Deeps, the continental network of passages, caves, and sounds below the surface of Wisteria. The Dark is by far the most lawless portion of the Deeps, and argument rages for almost any given part of it whether the caves are natural or artificial. The Dark is viewed as unbelievably dangerous. A Dwarvish saying, rendered into our speech, contends that "If...")
- 18:43, 17 December 2021 Zadammac talk contribs created page Longriders (Created page with "{{Incomplete Record}} The '''Way of the Longriders''' is one of the Orcish Nation's Ways of Blood, and the one most closely resembling what other nations might recognize as a Chivalric Order. The Longriders are a mixture of ranging service and cavalry brigade, closely associated with the city of Kalkin Gol, which houses an official academy for their organization known as the Saddlehouse. Orcish Longriders are extremely capable riders, in particularl...")
- 18:31, 17 December 2021 Zadammac talk contribs created page Way of the Porcupine (Created page with "{{Incomplete Record}} The '''Way of the Porcupine''' is one of the Orcish Nation's Ways of Blood, and arguably the newest of these martial traditions. The way was founded by Lum Spear-Breaker in ASM 1581, some years before the establishment of the Mighty Northern Horde, in response to the rising expansionism of Bastonia. The school is one of civil defense and readiness. Practicioners emphasize combat with open hands or improvised weapons, and the sch...")
- 18:20, 17 December 2021 Zadammac talk contribs created page Way of the Blood Rage (Created page with "{{Incomplete Record}} The '''Way of the blood rage''' is one of the orcish Ways of Blood, an informal sort of chivalric order that combines martial training with peculiar shamanic practices. This is a school that teaches its students to embrace the natural predilection of orcs toward rage and to harness that anger as a battlefield tool. This particular way is very widespread, and teachers of the way formally can be found among both settled and nomadic Orcish tribes...")